City: Räz Huk Hot

Räz Huk Hot

Räz Huk Hot
Example Undermountain architecture.
StateUndermountain
ProvenceDådhÿh Kingdom
Sub ProvenceShevugbä Hå Ÿg Hold
RegionRăkhǐ Bǐgmě Maquis
Founded1273
Community LeaderLord Nicholas
Area33 km2 (13 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4334 m (14219 ft)
Average Yearly Precipitation134 cm/y (52 in/y)
Population7959
Population Density241 people per km2 (612 people per mi2)
Town AuraAbjuration
Naming
Native nameRäz Huk Hot
Pronunciation/huk/ /hot/
Direct Translation[vacant] [control]
Translation[Not Yet Translated]

Räz Huk Hot (/huk/ /hot/ [vacant] [control]) is a subtropical City located in Shevugbä Hå Ÿg Hold, Dådhÿh Kingdom, within the Undermountain.

The name Räz Huk Hot is derived from the Sylvin language, as Räz Huk Hot was founded by Kira, who was culturaly Undermountain.

Climate

Räz Huk Hot has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Räz Huk Hot receives an average of 134 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Huk Hot covers an area of nearly 33 km2 (13 mi2), and an average elevation of 4334 m (14219 ft) above sea level.

Overview

Räz Huk Hot was founded durring the late 14th century in spring of the year 1273, by Kira. The establishment of Räz Huk Hot suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Räz Huk Hot was built using the conventions of Undermountain durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Räz Huk Hot is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Huk Hot is buildings have been located at convienant points along the rivers Räz Huk Hot was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Räz Huk Hot's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Räz Huk Hot's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Räz Huk Hot makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Räz Huk Hot has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Huk Hot has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Huk Hot. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Huk Hot's parks.

Räz Huk Hot has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Huk Hot.

Räz Huk Hot has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Huk Hot has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Huk Hot has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Huk Hot has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Huk Hot has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Huk Hot has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Huk Hot has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Huk Hot's public wards, blessings, and other arcane systems.

Räz Huk Hot possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Räz Huk Hot's grid is powered by hydrogalvanic generators.

Räz Huk Hot's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Huk Hot has a first rate hospital which caters to anyone in need of long term medical care.

Räz Huk Hot has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Huk Hot's natural decorations nor waterways.

Räz Huk Hot has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Huk Hot has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Huk Hot has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Räz Huk Hot which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Räz Huk Hot's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Räz Huk Hot there is no wind.

The Frog, Giant near Räz Huk Hot are known to be a mutant strain of the creature.

Räz Huk Hot's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Enchantment energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 14
  • Farmers: 22
  • Farm Laborer: 41
  • Hunters: 31
  • Milk Maids: 21
  • Ranchers: 10
  • Ranch Hands: 21
  • Shepherds: 19
    • Farmland: 32074 m2
    • Cattle and Similar Creatures: 1989
    • Poultry: 23877
    • Swine: 1591
    • Sheep: 79
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 795

Craftsmen

  • Arms and Toolmakers: 16
  • Blacksmiths: 17
  • Bookbinders: 10
  • Buckle-makers: 10
  • Cabinetmakers: 18
  • Candlemakers: 28
  • Carpenters: 26
  • Clothmakers: 24
  • Coach and Harness Makers: 8
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 11
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 17
  • Farrier: 45
  • Furriers: 5
  • Glassworkers: 24
  • Gunsmiths: 17
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 21
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 11
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 11
  • Plasterers: 10
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 8
  • Saddlers: 15
  • Scabbardmakers: 17
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 28
  • Tailors: 63
  • Tanners: 9
  • Upholsterers: 11
  • Watchmakers: 10
  • Weavers: 24
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 11
  • Butchers: 22
  • Chandlers: 19
  • Chicken Butchers: 21
  • Entrepreneurs: 8
  • Fine Clothiers: 18
  • Fishmongers: 19
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 34
  • Spice Merchants: 10
  • Wine-sellers: 15
  • Wheelwright: 13
  • Woodsellers: 7

Service workers

  • Bakers: 44
  • Barbers: 35
  • Coachmen: 11
  • Cooks: 29
  • Doctors: 17
  • Gamekeepers: 12
  • Grooms: 6
  • Hairdressers: 30
  • Healers: 20
  • Housekeepers: 24
  • Housemaids: 34
  • House Stewards: 22
  • Inns: 7
  • Laundry maids: 13
  • Maidservants: 29
  • Nursery Maids: 14
  • Pastrycooks: 31
  • Restaurateur: 36
  • Tavern Keepers: 34

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 18
  • Long Haul Couriers: 16
  • Dockyard Workers: 16
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 25
  • Millers: 18
  • Miners: 18
  • Oilmen and Polishers: 12
  • Postmen: 17
  • Pure Finder: 10
  • Skinners: 24
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 25
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 10
  • Alchemist: 12
  • Clerk: 15
  • Dentists: 8
  • Educators: 23
  • Engineers: 12
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 11
  • Civil Clerks: 17
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 18
  • Fixers: 9
  • Kami Clerk: 15
  • Landlords: 14
  • Lawyers: 10
  • Legend Keepers: 13
  • Militia Officers: 72
  • Monks, Monastic: 25
  • Monks, Civic: 22
  • Historian, Oral: 18
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 16
  • Priests: 33
  • Rangers: 10
  • Rat Catchers: 12
  • Scholars: 12
  • Spiritualist: 14
  • Slayers: 4
  • Storytellers: 27
  • Military Officers: 24

Cottage Industries

  • Brewers: 24
  • Comfort Services: 27
  • Enchanters: 8
  • Herbalists: 9
  • Jaminators: 28
  • Needleworkers: 22
  • Potters: 13
  • Preserve Makers: 23
  • Quilters: 11
  • Seamsters: 44
  • Spinners: 23
  • Tinker: 8
  • Weaver: 19

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 12
  • Costumers: 4
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 24
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 7
  • Wood Carvers: 24
  • Writers: 24

Produce Industries

  • Butter Churners: 28
  • Canners: 24
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 13
  • Smokers: 9
  • Stockmakers: 9
  • Tobacconists: 12
  • Tallowmakers: 18

2936 of Räz Huk Hot's population work within a Foundational Occupation.

4864 of Räz Huk Hot's population do not work in a formal occupation, but do contribute to the local economy. 159 (2%) are noncontributers.

Points of Interest

Räz Huk Hot's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. Räz Huk Hot created a local delicacy in 's honor which is served at festivals.

History